Dec 15, 2023

Reflection on the Gamification Process Thus Far

Hey, everyone!

The last time I spoke to you, I talked about how I was challenged to review my curriculum to incorporate educational technology while keeping the constructivism learning theory in mind. I chose to lean into gamification after learning more about the school, Quest2Learn. If you have not had a chance to check it out, give it a look

The Process and the Potential
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Planning this was really fun and generally a positive experience. I mean, how can you go wrong with game-making? I really enjoyed thinking of ways my students can go further with the technology they know to make an engaging game. I feel teachers, including myself, use so much amazing technology, and sometimes, we don't have the time to really take a deep dive to learn about all the awesome features and applications for them. Additionally, when the kids are working through the process, they, too, will be learning how to utilize technology at a deeper level. I also loved thinking about how not only would they be mastering the material to be the game maker, but they also have to really consider their peers' capabilities and learning as well to ensure they can play their game.

Challenges and Reflections  
The biggest challenge I have faced is figuring out the right time to get a detailed plan and try it out. Isn't that always the never-ending teacher struggle? For me, it can't take a ton of time as the other English Language Arts (ELA) teacher would be doing something else while I try it out, and eventually, we will have to move on to the next unit of study around the same time. Additionally, kids may get bored if it takes too long to see their work in action. However, I can only go so fast if I want quality work and to set my kids up for success in their first experience with it. However, a pacing calendar would help a lot with the curriculum timing. Kids could see the steps, and I would have an idea of a timeframe. The kids are familiar with creating and using calendars from other projects we have done, so it wouldn't be too difficult for them. In all, I will just have to try it and stay flexible with what pops up, but I feel that it is definitely worth it.
Image property of Giphy

Conclusion
To wrap it up, I feel that all educators should really take a risk, put their technology specialist hats on, and dig a little deeper. Not only will you create some engaging learning opportunities and meet the needs of your diverse learners, you will probably have a little bit of fun yourself!

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