Hey, everyone!
The last time I spoke to you, I talked about how I was challenged to review my curriculum to incorporate educational technology while keeping the constructivism learning theory in mind. I chose to lean into gamification after learning more about the school, Quest2Learn. If you have not had a chance to check it out, give it a look!
The Process and the Potential
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Challenges and Reflections
The biggest challenge I have faced is figuring out the right time to get a detailed plan and try it out. Isn't that always the never-ending teacher struggle? For me, it can't take a ton of time as the other English Language Arts (ELA) teacher would be doing something else while I try it out, and eventually, we will have to move on to the next unit of study around the same time. Additionally, kids may get bored if it takes too long to see their work in action. However, I can only go so fast if I want quality work and to set my kids up for success in their first experience with it. However, a pacing calendar would help a lot with the curriculum timing. Kids could see the steps, and I would have an idea of a timeframe. The kids are familiar with creating and using calendars from other projects we have done, so it wouldn't be too difficult for them. In all, I will just have to try it and stay flexible with what pops up, but I feel that it is definitely worth it.
Conclusion
To wrap it up, I feel that all educators should really take a risk, put their technology specialist hats on, and dig a little deeper. Not only will you create some engaging learning opportunities and meet the needs of your diverse learners, you will probably have a little bit of fun yourself!
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